Small monsters, scary monsters, and more!
Kobold Crawler (alpha) » Devlog
It's been a very exciting week of assorted, but very important, features being added!
- A small title card now flashes when you enter a new floor:
- Trivial map encounters have been made smaller visually since IMO it just looks nicer:
- The XP counter has been polished a bit visually, and a new HUD element has been added displaying the current area (still unceremoniously named Test Zone) and how many steps you've taken on this floor
- If you dawdle too long on a floor something bad will happen!:
- The Prettification has finally reached the in-battle action popup, which I'd been putting off touching because it was deeply married with the C++ side of the code which is usually a mess to work with:
- We now have a unique BGM for the first dungeon, as well as various sound effects for feedback across all sections of gameplay! The latter will be a continuous work in progress as I'm not well versed in sound design, but battles in particular already feel a lot better with various plops and thwaps to indicate units attacking
I've now checked of all the things I needed to get done before the next, most exciting phase: adding a few new characters to fill out the roster for the demo release! Anticipatory applause!!
Get Kobold Crawler (alpha)
Kobold Crawler (alpha)
A tactical dungeon crawling roguelite featuring cute kobolds, currently under construction
Status | Prototype |
Author | Mr Frog |
Genre | Role Playing |
Tags | 3D, kobolds, Mouse only, permadeath, Roguelite, Singleplayer, Tactical RPG |
More posts
- Assets for the first boss all done!5 days ago
- Flu progress: FLUGRESS!!17 days ago
- First zone (mostly) done! +minimap32 days ago
- Zone 1 Elite Enemies Done!42 days ago
- Basic Zone 1 Enemies done!76 days ago
- New UI Look!Sep 04, 2024
- Items all illustrated! Finally!!Aug 19, 2024
- Quick status update: Items all implemented!May 08, 2024
- Assorted changesApr 20, 2024
- Roll call! All characters currently in the gameApr 04, 2024
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