Basic Zone 1 Enemies done!


The 5 basic enemies which will appear in the first dungeon have been illustrated and coded in!

The Warglet, a standard melee enemy that deals Physical damage. It doesn't have any special strengths or weaknesses.

The Mousse, similarly a standard ranged enemy that deals Physical damage. Being ranged makes it a bit more complicated to deal with since it will keep its distance unless lured in.

The Scrabbler, a stubborn melee enemy with high Def but low HP. It is resistant to conventional attacks, but is quickly dispatched by Magic damage or defense-piercing effects.

The Eyestalk, a ranged enemy that deals Magic damage. It is more fragile than the Mousse, but can wear your tanks down if left alone.


The Bracklet, a melee enemy that spawns in groups of 3 (illustrated thus). While individually weak, they can deal heavy damage attacking as a group; however, AoE attacks can catch all of them in one go.

The Warglet and Mousse are ubiquitous enemies that will appear on every floor of the first dungeon; the other three are more specialised enemies intended to either punish reliance on specific unit types or encourage exploiting their weaknesses, and will be rotated in and out of the spawn list as you move between floors to make you evolve your strategies a bit to match.

Next is implementing the three Elite enemies for the first dungeon, sketched below:


Get Kobold Crawler (alpha)

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