New UI Look!
My project for the last couple weeks was refreshing the look of the game's interface a bit! A nicer text engine has been added (begone monospace!) and we now have specific textures for buttons and the party HUD so they jump out a bit more:
Additionally, ranged enemies are no longer forced to attack adjacent targets and both can and will attack ranged characters standing behind your melee frontline; this was a necessary change so that variations in ranged units' Def and HP are meaningful, as before they would almost never be attacked and never for very long unless a massive blunder was made such as leaving one in melee range. Ranged foes being locked into attacking units blocking them is a behavior I had mindlessly copied from Arknights without fully understanding how it would work in a game with drastically different core mechanics and pacing, and I feel a lot happier having fine tuned it into something more amenable to how my own game works.
Next is something very exciting: designing enemies for the actual first dungeon!
Get Kobold Crawler (alpha)
Kobold Crawler (alpha)
A tactical dungeon crawling roguelite featuring cute kobolds, currently under construction
Status | Prototype |
Author | Mr Frog |
Genre | Role Playing |
Tags | 3D, kobolds, Mouse only, permadeath, Roguelite, Singleplayer, Tactical RPG |
More posts
- First zone (mostly) done! +minimap3 days ago
- Zone 1 Elite Enemies Done!13 days ago
- Basic Zone 1 Enemies done!47 days ago
- Items all illustrated! Finally!!89 days ago
- Quick status update: Items all implemented!May 08, 2024
- Assorted changesApr 20, 2024
- Roll call! All characters currently in the gameApr 04, 2024
- Artwork and animations for Sakka!Mar 24, 2024
- Artwork and sprites for Pipuri! SPICY!!Mar 14, 2024
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