The Depinkification (and more)
This week saw a bunch of miscellaneous changes that aren't terribly impressive to look at or talk about but do feel very very nice to have cleaned out of my to-do list:
- Battle encounters on the map now have their own icon, instead of reusing placeholder enemy graphics
- Textures now use linear interpolation when magnified, which isn't super noticeable in screenshots but makes the game look much, MUCH nicer in fullscreen
- You can no longer pan the camera around during battles with the arrow keys (a feature which has existed since early development of the battle system prototype and which I have persistently forgotten to actually remove up until now)
- The error log now automatically clears its contents when written to for the first time each time each session
- The character status screen no longer blanks when mousing out of bounds on the party HUD
- 3d sprites are now displaced towards the camera more sensibly and will look much better when close to the camera and towards the sides
However, most ominously: the iconic rotten-fish-pink background has been removed! Ye gads!! (Fun fact: this was an artifact left over from a bunch of old test apps I made to play with OpenGL's 3d rendering which managed to get copy pasted over and over all the way into Kobold Crawler)
Not to worry; it will be replaced by something even better Soon(tm)!
The new enemy encounter icons:
(left one is a normal encounter, right is a hard encounter)
Below is a comparison of how the old (top) and new (bottom) sprite displacement looks; note especially the spawner on the bottom right -- see how it isn't edging off its tile anymore?:
Also note just how much nicer the game is starting to look already!
My little project for the next couple days is to write a bit of backstory for the setting so I can have some context for the game's plot and characters, which thus far have existed in a very exciting but overall very nondescript creative void!
Get Kobold Crawler (alpha)
Kobold Crawler (alpha)
A tactical dungeon crawling roguelite featuring cute kobolds, currently under construction
Status | Prototype |
Author | Mr Frog |
Genre | Role Playing |
Tags | 3D, kobolds, Mouse only, permadeath, Roguelite, Singleplayer, Tactical RPG |
More posts
- First zone (mostly) done! +minimap3 days ago
- Zone 1 Elite Enemies Done!13 days ago
- Basic Zone 1 Enemies done!47 days ago
- New UI Look!73 days ago
- Items all illustrated! Finally!!89 days ago
- Quick status update: Items all implemented!May 08, 2024
- Assorted changesApr 20, 2024
- Roll call! All characters currently in the gameApr 04, 2024
- Artwork and animations for Sakka!Mar 24, 2024
- Artwork and sprites for Pipuri! SPICY!!Mar 14, 2024
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