The Depinkification (and more)


This week saw a bunch of miscellaneous changes that aren't terribly impressive to look at or talk about but do feel very very nice to have cleaned out of my to-do list:

  • Battle encounters on the map now have their own icon, instead of reusing placeholder enemy graphics
  • Textures now use linear interpolation when magnified, which isn't super noticeable in screenshots but makes the game look much, MUCH nicer in fullscreen
  • You can no longer pan the camera around during battles with the arrow keys (a feature which has existed since early development of the battle system prototype and which I have persistently forgotten to actually remove up until now)
  • The error log now automatically clears its contents when written to for the first time each time each session
  • The character status screen no longer blanks when mousing out of bounds on the party HUD
  • 3d sprites are now displaced towards the camera more sensibly and will look much better when close to the camera and towards the sides

However,  most ominously: the iconic rotten-fish-pink background has been removed! Ye gads!! (Fun fact: this was an artifact left over from a bunch of old test apps I made to play with OpenGL's 3d rendering which managed to get copy pasted over and over all the way into Kobold Crawler)


Not to worry; it will be replaced by something even better Soon(tm)!

The new enemy encounter icons:


(left one is a normal encounter, right is a hard encounter)

Below is a comparison of how the old (top) and new (bottom) sprite displacement looks; note especially the spawner on the bottom right -- see how it isn't edging off its tile anymore?:



Also note just how much nicer the game is starting to look already!

My little project for the next couple days is to write a bit of backstory for the setting so I can have some context for the game's plot and characters, which thus far have existed in a very exciting but overall very nondescript creative void!

Get Kobold Crawler (alpha)

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